$42.74 cheaper than the new price!!
Management number | 200828919 | Release Date | 2025/10/01 | List Price | $42.75 | Model Number | 200828919 | ||
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Category |
Brand: Nintendo
Edition: Standard
Binding: Video Game
Format: DVD-ROM
model number: NUS-006(EUR)
Part Number: 87001
Details: Amazon.com
The game that launched the Nintendo 64 system stands the test of time as one of the first and best exploratory action/adventure games. Guide the legendary plumber through an incredibly vast magical world with never-before-seen movement and camera-angle freedom. Mario's got the moves with graduated speeds of running and walking, jumps, super jumps, bounce attacks, swimming, and more. The more you play, the more moves you'll discover.
This industry milestone game lets gamers play at their own pace, encouraging them to explore new nooks and crannies of its many levels with a Zen-like approach where the journey is as important as the goal. Other N64 games such as Zelda, Banjo-Kazooie, and Donkey Kong 64 all owe much of their inspiration to this gem of a game. A showcase for the system's graphics and processing speed capabilities, Super Mario 64 is a must-have for any N64 owner. --Jeff Young
Pros: Huge world makes for enduring game experience Plenty of room for replay State-of-the-art graphics for its time Imaginative levels keep you guessing, and helpful characters act as an in-game tutorial Cons: First-generation game doesn't feature as much texture or detail in graphics
Product description
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive sound track, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch nemesis - Bowser, King of the Koopas!
Review
The story, in a Koopa shell: Our hero, Mario, receives a note from Princess Toadstool inviting him to Toadstool Castle for a cake...but when he arrives, the castle is deserted and a nasty, disembodied voice tells him to get lost. Yes, Princess Toadstool has yet again gotten her royal keister in the sling, and the bad guy gang of Bowser, Boo, et al, have overrun (and apparently redecorated) Mushroom Castle - hanging a collection of magical, wobbly-membraned paintings/portals that portray scenes from the fantastic worlds to which they're connected. Via Mushroom Castle's enchanted murals, players will find vast alternate worlds: Snowing planes of slippery ice slopes; mist-shrouded lagoons containing sunken ships; archipelagos of airborne islands; haunted castles wrapped in perpetual midnight; and red, seething expanses of lava-flooded obstacles. These worlds are slowly filling with monsters, the Princess herself is missing, and only one man can set things right.
Now somebody out there is probably thinking, "Mario, again. Mama mia!"
But wait....
The measure of a video game - one of them, rather, for they are legion - can be taken by the degree to which it provides an entertaining challenge, breaks new ground, and/or overcomes current designs, assumptions, and prejudices. If a game can best those that came before it in some way, that's good; if it can do this while offering a wholly new type of experience, that's great; and if it can so irresistibly draw a picky, opinionated, jaded game reviewer (like Yours Almost Always Perfectly Truly) into deep, emotional concern for the well-being of one dumpy little plumber, whom he never cared much for in the first place...well, that's revolutionary. Hard-core, demento gamers and media types knew it a year before its release, game deity Miyamoto-san certainly knew it as even as he designed it, and the collective mind of Nintendo (who essentially launched the Nintendo 64 platform around this title), knew it before anyone.
Mario 64, the prime product for the commercial maiden voyage of the Nintendo 64, puts the player into the magical world of Mario (where the streets are paved with gold stars) as never before. The engrossing, immersive cinematic viewpoint of the player-positionable "Lakitu-cam" is largely responsible for this. (It follows Mario and lets the player view the true 3D action from almost any third-person angle - including up, down, and all around.) And what a world we have here.
Mushroom Castle is vast, with chambers sealed by doors requiring certain amounts of Star Power to open. Initially, only a few rooms are accessible to Mario. Inside these opening rooms, and scattered throughout the various realms, are signs that explain the basic moves or relate helpful navigating hints. After these are perused, a simple jump into a painting teleports Mario into a new world filled with dangers, puzzles, and stars to collect. Once in each new world, expect anything - the cosmos of Mario has a new look and feel, with vast, fully navigable mountainsides; castle strongholds; islands in the air; surreal, 3D moving-platform courses in underground chambers; walking bombs that trundle up and say boom; scary-looking eels that swim silently through wavering underwater environments; objects to climb, pick up, or throw; cannons to climb into; narrow suspension bridges to cross; and breathtaking,
EAN: 0454968700104
Package Dimensions: 12.5 x 9.3 x 0.9 inches
Languages: German
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